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3M1Li0 (Emilio) - Handpainted Character

Shader done in Blender, both the rimlight and shadows are mixed on the diffuse. The rim light is an emissive node applied to the duplicated outline mesh, similar technique employed by NetEase at Marvel Rivals.

Shader done in Blender, both the rimlight and shadows are mixed on the diffuse. The rim light is an emissive node applied to the duplicated outline mesh, similar technique employed by NetEase at Marvel Rivals.

Diffuse apreciation slide, i really like how the colour map turned out this time 😄

Diffuse apreciation slide, i really like how the colour map turned out this time 😄

Animation test (12f/s) I did in Blender to test my rig.

This is Emilio, stylized hand-painted character based on a concept art by my buddy Alvaro Sanchez. Rigged from zero and game ready.
As for the lore, he's the sidekick of my OC Arabella. They're intergalactic outlaws and he's the maintenance bot, he takes care of the ship and the bike.
Optimized, fully rigged from scratch and game ready; this character was my excuse to finally study, experiment and apply the hand painted style to one piece for my portfolio, I was heavily influenced by Marvel Rivals, Fortiche and Alberto Mielgo's work. Besides that, thanks to Emilio I've been reaquainted with rigging, skinning and animation, since those were one of my weak points as a Character Artist.

Have a good day :)