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Red Hood - Nikke / Stellar Blade

Red Hood from the videogame Nikke: Goddess of Victory. Entirely rendered in Unreal Engine 5.4. She's game ready, rigged and playable. For this project I wanted to get out of my comfort zone, which is stylized art, and see how far I could get with both my artistic and technical knowledge. As stated before, she's playable, which means I've retargeted her into Epic's new locomotion system, besides that, the hair uses the new UE5's groom system, that way I could import the hair particle system from Blender right into the engine. The eyes, the hair material and the inside of the mouth are Metahuman assets.
As for the artistic intent, I was wondering how a collaboration between the two Shift Up games would work, I wanted to see Nikke's characters in the world of Stellar Blade. I took inspiration both from Stellar Blade and Nikke but also from The First Descendant.
After a while, here she is:
Red Hood.