The masks and maps need a couple of tweaks so they don't affect certain key shapes/curves but the wrinkle shader works exactly as in Blender.
Mömö, a character I've created to learn facial rigging and wrinkle maps.
My previous characters lacked expresiveness, so I fixed that. I've learned, through tutorials, facial rigging and wrinkle maps in order to give Mömö and my future characters emotional depth.
These are AR Shape keys, ensuring compatibility across multiple mocap platforms, following Apple's AR Kit guide.
Even if this character leans towards the realistic stylized side of art, this very workflow can be applied to any sorts of styles.
THIS IS THE TUTORIAL I FOLLOWED: www.youtube.com/watch?v=4roqTCOj_a4.
CHECK OUT HIS ARTSTATION PROFILE!!! www.artstation.com/csabakiss